rilpoint_mw113

User:Fafnir

Contents

Who am I?

Well, I was born in 21st of March 1975, and live in Finland. I'm a Software Engineer by profession (title is actually Software Specialist, which in our company equals to a senior). Currently, I am a Co-Admin in StickMUD.

Background

I became aware of StickMUD around 1996, when I began my studies in Helsinki Institute of Technology. Player career was relatively short, around 2 years of addicted playing :) Managed to storm through few guilds though. I started as a mage, but just after hitting lord, I moved to ninjas, where my friend moved from mages to priests. Used to party in the game a lot with him, quickly obtaining level 50 (which those days was pretty ok), and was in top 15 on ninjas.

My friend quit StickMUD, but I stayed on, switching to priests myself (priests just got their new skill system at the time). Played priests up until I was a level 60+ or so, don't remember anymore. I was in top 10 in priest skill lists. I don't remember if I obtained Boccob rank or not :) Anyways, switched back to ninjas after that, was increasingly growing bored at the game and wanted to see the other side (coder life). I believe this was around -98 or -99. I already knew Bull in real life, so the transition was relatively easy in a sense, since he got me started in the coding pretty quickly. I noticed I had a talent for coding though, LPC as a language seemed relatively simple and comfortable.

Since then, I've been a player a couple of times, for various reasons. Once I became tired of the fact that nothing was ever good enough for anyone... and one was due to some collision in coder careers :) But, I couldn't stay away from coding for long, it's what I enjoy the most.

Projects

I've been doing a "small" area for a while, which is meant to be a bit of a challenge. It's supposed to continue the concept I had been doing long ago for the newbie plains in the north. The area is supposed to be offering challenges both in exploration and in fights. Fights, considering the current tune of the game, might need to be artificially be tuned to be more challenging, else it's just an empty promise. The plains area (and even my clouds) are still missing lots of what I had originally planned for them. If I ever get back on them, they might change a little bit.

Been doing a massive area as well, to replace the outside of StickMUD, to give the place a sense of a real environment. This project is terribly unfinished and I'm torn in whether I should actually even be doing it. It might drive the last of the players away, since they'd need to learn every direction again.

This massive area project (or world project as I call it) has made me to do few additions to lib; as fixing the current virtual system not needlessly spamming players and moving them to church. Added ansi map (colored) support for inbuilt area server. And other few lib fixes here and there. Many others are still required before this project can be finished.

Death-knights

I've also been studying a new Guild concept;

  • They're worshipping an evil deity
  • They require evil alignment
  • They might use a guild weapon
  • They might be having few skeletal minions following them
  • They are more or less a hybrid guild, which have some spells, even if not very effective ones, and some melee abilities

Recently finished with Excalibur the scroll system changes

Been doing a small wand object, based off the scroll object, which was pretty much finished before my ban :P

Lib additions / changes still on my TODO list

Filths "all argument" is still horribly unfinished. It's something that I return into from time to time, but it might be best to do this just command by command basis (like current lib does it) and get over it. I was hoping of making this a more generic tool, that could just be applied to several things relatively easily...

Sticklib stuff

Anyhow, and as something completely unrelated, I found a copy of the ancient StickLIB, my goodness, it's horrible: ftp://ftp.scn.ru/pub/games/mud/lpmud/mudlibs/sticklib/sticklib.htm

Also, been starting to do an own separate testmud, which I try to keep compatible with sticklib, but still am writing it from scratch. As in, I took ldmud driver, the skeleton for master object it provides... and been filling gaps.