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Races

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Contents

What are player races?

Player race is a well, a race, that players can choose in the Race Guild. The race determines for instance maximum stats, stat costs, carry ratio, and seeing level or a player. Race Guild is located east from Temple Yard. Players can freely choose a race, until they hit level 6. If race choice is bad, you can still go and buy a new race or stat reset from Doctor Mengele in the player hospital. This is located just south of the Market Square in Tristeza.

Available races

Each race has different characteristics. They're easiest to describe with different set of stats.

Maximum stats [*] Donator only
Race Con Dex Int Str Max HP Max SP Max FP
Trolls 187 44 33 176
Ogres* 154 66 55 165
Dwarves 132 77 77 154 727 422 633
Half-orcs 143 88 77 132
Humans 110 110 110 110
Goblins* 99 165 77 99
Half-elves* 88 121 143 88
Dark Elves 77 121 176 66 422 971 436
Elves 66 143 165 66
Hobbits 66 198 121 55

Dwarves

Name

Homo petrous (sps. khazad or naugrim also exist)

Physical

Dwarves are short, stocky hominids with a racially characteristic beard (both male and female). They have the best night vision of any race, and are among the hardiest of races known. Dwarves are very strong and somewhat dexterous. They have extremely well developed musculature. They are susceptible to most human diseases.

Dwarves are comfortable in the darkness, but also in daylight. They can see perfectly in both! This is an unique advantage which only the dwarves have (the poor bearded guys can't even have the stomach to devour corpses you know).

Mental

Dwarves are much smarter than the goblinoid races, but lack intelligence in comparison to the other hominids. They are be no means dumb however. The use of tools and weapons come naturally to all dwarves, and they are very adept at caring for their own weapons. All dwarves are born with the instinctual ability to work metal and sharpen (use command 'fix' now!) their own weapons.

Culture

Dwarves are clannish and prefer the company of other dwarves. They generally converse in the dwarven language, but are adept with the human tongue as well. Dwarves are polite and courteous to other races, but do not go out of their way to be friendly.

Attributes

Dwarves are tough and hardy. They can carry more than any race but trolls. Very skilled with weapons, dwarves tire much less easily than other races, and are extraordinary melee fighters. They like to drink and do not get drunk as easily as other hominids.


Dark Elves

Name

Moreldar quendi (Homo nyx quentis, rarely accepted)

Physical

Dark elves are a fairy race, beautiful but alien by human standards. Tall and lithe, they appear weak and fragile to mortal hominids or goblinoids. Elves are extremely healthy, being immune to all known diseases. Elves are also immortal for all practical arguments. They can see perfectly in darkness, but hate the light of the Sun. Their pointed ears hear better than of any race, except perhaps hobbits. Elves heal moderately when injured, but do not fatigue mentally to any noticeable effect. They are considerable weaker than other races. Elves have little tolerance for alcohol.

Mental

Even the most skilled of human magic users consider dark elves to be extraordinary magicians. Dark elves have intellectual powers far beyond that of other races and make the best magic users. Dark elves learn to handle even the most complicated weapons and tools quickly and easily.

Culture

Dark elves are evil, sadistic monsters of the Underworld. They hate almost all other races, but especially elves. They are greatly feared by other races save trolls, which are almost allies, though not their friends.

Attributes

Extraordinarily intelligent and very dexterous dark elves make excellent magic users. They are a bit weak and frail for melee combat, but are extremely ferocious and skillful when required. Dark elves are unable or unwilling to carry large loads, but do require less nourishment than other races. They also rebound from mental exertions much more quickly than other races.